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The Flans are all weak against fire, so if you have the appropriate spell this fight is a lot easier - regular attacks don't do a great deal of damage so it can be something of a slog to do it all by hand. Try not to get surrounded by them, and watch out for them casting Blind - use eyedrops to clear it otherwise you'll be there forever!

When you reach N0. Once you reach Central Waterway Control use the save crystal, ignore the four controls in the area they're related to a later side-quest and prepare for a "proper" boss fight. Firemane is, as you'd expect, weak to water, and will absorb fire attacks so if you have any gambits set up to cast it disable them now. Healing is vital during this fight as Firemane has a couple of attacks that can take around HP off multiple targets in one hit.

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Never miss a thing. Elsewhere, there's our hidden Espers strategy and locations and Elite Hunts and Marks pages, how to get the best Zodiac Jobs for each character , advice on farming LP from Jellies and even how to get the Zodiac Spear. Now to the fight. The catch for this one is that you're in a permanent state of HP drain similar to Sap, but incurable. To add insult to injury Cuchulainn can throw a regular Sap on top of this to drain your HP like crazy.

Equip Black Belts on everyone to counter his Disable spell, cast Dispel at him if you have it, and Haste wouldn't go amiss. Assign one party member to pretty much spam Curaja, and another one to dish out Esunaga if available.

Having Arise instead of Raise to resurrect fallen comrades can be the difference between success and failure - lower level characters may be able to get by with curative items, but it's a lot easier if you can resurrect fallen members with full HP.

Shortly after battle commences Foobars will start dropping in. Once all four have arrived unleash a Quickening Chain and try and get a decent finisher - Torrent will nearly kill all the Foobars, and Ark Blast will wipe them out entirely. Once the boss loses his support he changes tactics slightly.

Invert will appear less often, but he steps up the use of Bio and introduces a couple of new weapons in the form of Malaise like Drain - he'll knock off a chunk of your HP and use it to heal himself and Mana Spring to regenerate his MP, and like many bosses his defence increases as he reaches critical HP levels.

Keep healing, curing, and pounding away until he finally kicks the bucket. Head back to our Esper battles, strategies and locations hub for more on the various other Espers, or our main Final Fantasy 12 The Zodiac Age walkthrough and guide hub for plenty of other guides, too! Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy. Jump to comments 2. Mat has been playing video games since the late 70s, and hopes one day to be good at them.

So just use the right exit in Storehouse 5. Save at the crystal, and follow the right wall into the next area. Stay on the upper level and make your way to West Sluice Control. The key is primarily for obtaining the Dull fragment and reaching the Esper Cuchulainn. User Info: silverduchess.

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