What do warp core stabilizers do




















Just because something has been in the game for a long time is not enough of a reason for it to stay in the game. It might have made sense in But it doesn't make any sense in As a lowsec pirate, one of the big pain points I hear from my victims is "Why did you just shoot me?

Some people also talk foldly about the "golden age of Eve piracy", when "real pirates" actually ransomed their victims because there were no loot drops. Or they talk about ways to make the Eve universe seem more alive or involve more than fitting windows. Well, I'm one of the "real pirates" that still makes a serious attempt at ransoms whenever it's feasible - particularly with new players, which besides generally being more profitable for me, gives them a much more memorable and understandable experience than me simply blowing them up.

It also opens a very natural avenue for good natured advice once the "transaction" is complete. And sometimes it means they can actually escape for a variety of reasons. But one of the main reasons pirates can't ransom as often as they'd like is WCS. Unless I'm in a very specialized ship fit, that Venture or Epithal or Iteron just needs to die quickly, unless I'm reasonably sure they don't have stabs fitted.

That just makes Eve a less interesting place for both parties. There's not any interesting rock-paper-scissors being played at the fitting window, and no outcome that involves WCSes is ever more interesting. It's just bad game design. WCS aren't really a problem, they aren't great game design, and should have a stacking penalty that prevents fitting more than 1. The real issue is FW pilots capturing plexs with either stabbed or completely unfit ships.

They need to find a mechanic that makes it worth a FW pilots time to defend their plex. Maybe increase the pay out but rather than have a time limit in a plex have the node tank an amount of dps depending on its size, and have it rep up if people leave. Just an idea to try and get people flying a pvp fit that might actually fight for the plex they are in.. Those have been nerfed as well, but they still have a chance of working.

You better have a a drone bay, no need for other drone types unless your drone bay is large, and a big enough tank that you can wait around aligned to warp while the game rolls the dice to see if the drones will land a hit and break the lock on you. Your ECM drones also have to live that long, since blowing them up is an option for the tackler. The assumption that warp bubbles, warp disruptors, and warp scrambles ought to be absolute mechanics seems baked into the discussion, so the ongoing drive by some to remove or render useless anything that mitigates these mechanics feels like people bitching about not getting enough kills.

You are simply doing what you accuse others of doing. There are ways that Eve combat can be less absolute but those require fundamental changes to the mechanics, which, believe it or not have been discussed in detail many times. As you might imagine there is resistance to fundamentally changing those mechanics so they remain. As long as they do we are limited to operating in the environment we have — which is why absolute solutions continue to be presented.

Most of us just want Eve to be a vibrant and engaging place to play. Beyond that however and most importantly are the mechanics behind the need for them. Sometimes in order to cause real change, we are forced to start with the easiest to change. We have to start somewhere. Like Like. But the argument that nothing will happen unless we knock down the only exceptions to these absolute mechanics rings a bit hollow when we see how CCP has whittled away other options without follow on change.

Remember what happened to ECM? Given recent events, if CCP were to remove stabs from the game today, kills would go up a bit and the change would be declared a great success and we could reasonably expect nothing else would happen afterwards.

More ships blown up is always the immediate positive metric CCP likes. The Chaos Era continues. You have complained in specific detail about stabs. In light of that I find this statement disingenuous at best. Or at least that is what I try to strive for. Of course I freely admit to my own biases, such as Low Sec and my own corporation and Alliance, but at least Im honest about those.

Doing something is better than doing nothing. In the end we all play under the same rules and as long as that remains true, Eve will be ok.

Pitching a false dichotomy that we must do X or nothing at all does not further that. Like Liked by 2 people. I lost track, but I assume Hugs Fleets are a bit trickier now.

If CCP gets rid of stabs and nullification they will likely put another big dent in the part of the playerbase that likes to play solo once in a while, and finds fun in playing EVE outside of shooting people and things.

For me, the biggest attraction of EVE was the diversity. I see many of the recent changes as damaging to EVE diversity. MicroWarpdrives and MicroJumpdrives still function within it. Or ever again. I typically hunt explorers with a faction and a regular scram. To escape you would need 5 warp core stabs, which is impossible for hacking frigates.

Forget the stab, fit for align instead and pay attention, that is your best defence. Against a covert ops ship, you have 5 seconds targeting delay after decloaking plus lock time to get away, with a fast aligning ship this is plenty. No amount of warp core stabs will help you there. Being back in the game after so many years and doing some research on all the new stuff and changes I just shake my head when i see stuff like that.

Having under 2 second align and being extremely quick on the trigger to warp off is the best way to do it. This topic was automatically closed 90 days after the last reply. New replies are no longer allowed. IMO, there is no point.

I broke so many of my own rules that night. I knew I was doomed from the start. It had a dozen Sigs to scan. Soooo tempting.



0コメント

  • 1000 / 1000