How does infect affect planeswalkers




















Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. If a creature planeswalker is dealt damage by a creature with infect, what happens? Ask Question. Asked 7 years, 8 months ago. Active 1 year, 4 months ago. Viewed 6k times.

Improve this question. Add a comment. Active Oldest Votes. Non-creature Planeswalker vs Infect Damage Lose loyalty equal to the infect damage per rule Do not gain infect counters. Rule Creature Planeswalker vs Infect Damage Lose loyalty equal to the infect damage per rule As soon as you don't, it loses the bonus.

So if a pumped-up Razorfield Rhino takes 4 damage and then your third artifact leaves the battlefield later in the turn or at the same time, such as in combat , Razorfield Rhino will also be destroyed. Some cards with metalcraft abilities, such as Razorfield Rhino, are themselves artifacts. They count themselves, so as long as you control two other artifacts and Razorfield Rhino doesn't stop being an artifact somehow , your Rhino will get the bonus.

Other cards with metalcraft abilities, such as Carapace Forger from Scars of Mirrodin , are not artifacts, and require three other artifacts unless they become artifacts somehow, such as through the Scars of Mirrodin card Liquimetal Coating. While the Mirrans are busy honing their tactics and forging new weapons of war, the Phyrexians have unveiled twisted new creations of their own.

When you open a Mirrodin Besieged booster pack, you might find a token card that looks like this:. You might wonder what good that is, why anyone would want such a thing. The answer has to do with the Phyrexians' new living weapon mechanic. Other Equipment cards with living weapon give different power and toughness increases, but all of them give at least 1 point of toughness.

After the Germ token dies, the Equipment will stick around as usual, ready to be equipped to another creature you control. But if you're feeling especially Phyrexian, you don't even have to wait that long! As with other Equipment, you can activate Flayer Husk's equip ability any time you could cast a sorcery to attach it to another target creature you control.

If you do this successfully while the Germ token is still on the battlefield and the Germ token isn't getting another toughness bonus, such as from Marshal's Anthem or Accorder's Shield , the Germ token will be put into its owner's graveyard for having 0 or less toughness. Whether you need a creature or an Equipment, living weapon has you covered. One way to beat that is to overwhelm an Infect opponent with removal spells, but this is often card-intensive and forces you to keep mana open.

There are only really three sets with a strong infect presence. Those sets are the following: Scars of Mirrodin. Mirrodin Besieged. Counters are not objects and have no characteristics. Notably, a counter is not a token, and a token is not a counter. Counters with the same name or description are interchangeable. Creature spells are spells just like any other before they resolve and can be countered by counterspells.

This is done as as state-based action, any time a player is about to receive priority. Protection prevents all damage to the blocking creature. This says nothing about removing the creature from combat unlike regeneration. The creature will survive to the normal combat damage step killing the geopede.

For example, lets say you are attacking a player without any poison counters with an infect creature and Thrummingbird. You can win by proliferating Infect counters or by hasting out Skithiryx.



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